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4D for MAC – Web and Web service enabled database development. This app was developed by US.4D Inc. and today updated into the latest version. Download this Internet Utilities app for free now on Apps4Mac.com
4D for MAC Latest Version
4D for Mac: Free Download + Review [Latest Version]. Before you download the .dmg file, here we go some fact about 4D that maybe you want to need to know.
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App Name | 4D App |
File Size | 1.01 GB |
Developer | US.4D |
Update | 2021-07-01 |
Version | 19.0 |
Requirement | macOS 10.14.4 |
License | Paid • One-Time Purchase |
About 4D App for MAC
The 4D product line offers a full range of products that can be used individually as components, or together as a fully integrated, Web and Web service enabled database development solution. Every 4D product includes a cross-platform RDBMS and integrated Web development and data publishing tool.
From the enterprise/IT world to custom development to end-user solutions, the 4D family of tools addresses the needs of any business or organization.
New Features
Version 19.0:
Native Silicon Support:
- Following Apple’s groundbreaking announcement (the new Silicon Macs), we released 4D v19 six months earlier than planned to provide you with a Silicon native version of 4D as soon as possible.
New compiler:
- As Silicon Macs are no more using an x86 processor architecture like Intel Macs and PCs, they can’t execute the same compiled code. As such, we had to enhance our compiler with a specific Silicon compilation (available only in project mode). You will now be able to compile your applications for Intel architectures (Windows and Intel Mac), Silicon architecture (Silicon Mac), or both architectures.
Plugins:
- Plugins will also be slightly impacted. For a plugin to work on both Intel and Silicon Macs, you will need to compile it as a universal binary. And if you use third-party plugins, make sure to download Silicon-native or universal binary versions.
Need more time:
- Of course, 4D v19 will continue to work with Rosetta. If you need time to get your application working natively, it’s always possible to execute them on Rosetta.
Project mode features:
- Projects are a type of architecture that represents a giant step forward for 4D applications. They add the ability to leverage source control tools, collaborative programming, code sharing, modularity, and much, much more. At the time of writing this manual, thanks to the project architecture and the ability to share project application source code via a source control system, we’ve published more than 45 repositories to GitHub. This includes HDIs, components, and full example applications.
- 4D v19 brings a whole new set of features that will greatly enhance your programming experience.
Classes:
- Thanks to project mode, we introduced classes. A class allows you to define the behavior of an object through properties and functions. Once a class is defined, you can instantiate objects of this class anywhere in your code. Each object is an instance of its class. Classes can extend other classes, and then inherit from their functions.
- Two types of classes are available in 4D: built-in 4D classes (returned by the 4D command) and user classes (returned by the cs command).
- To create an object as an instance of a class, use the cs command with the new member function. Another important term to know is the constructor. The constructor is used to create and instantiate an object with default attributes. It’s called automatically when an object is initialized. Creating a class is done from the “New” menu in the toolbar, or from the “Explorer” dialog. A class editor will be displayed where you can create the class constructor and functions. Read the documentation
Class Inheritance:
- Inheritance allows a class to inherit the behavior of another class (the parent class). To derive a child class from a parent class, use the Class extends keyword. This automatically calls the constructor of the parent class (if you haven’t defined a specific constructor for the child class). You can also use the Super command to call the constructor of the parent class. Read the documentation
Naming parameters for methods and functions:
- There’s no need to go through an intermediate variable, you can now name your parameters and results when declaring a:
- project method,
- trigger,
- database method,
- form method,
- class constructor,
- class function. Read the documentation
CSS preview in the form editor:
- This feature was the highest voted feature request and the fastest to become a top-voted feature request in our feature request forum. It allows you to preview the final CSS rendering in the Form editor. A new icon in the toolbar allows you to view your form with or without CSS rendering, and even see how it would look like with specific CSS rendering on Mac or Windows.
- As for overriding properties in CSS mode, a new shield type (similar to the shields for Object Method or Entry Order) is displayed in the Form editor. Now it’s easy to see which objects are impacted by CSS styling. Read the documentation
Server code development:
- Developing and debugging server code in project applications becomes easier. In team development mode, it’s common for several developers to do single-user development and commit their changes to a version control system. The RELOAD PROJECT command, in combination with commands like git pull, allows updating a running server with new code without needing to restart for testing, or even for production.
- When a 4D Developer client connects to a 4D Server on the same computer, the .4DZ file is not transferred from the server to the client. The 4D Remote manages the project files (methods, forms, resources, etc.) as if it were a 4D single-user client. The project files are shared by 4D Server and 4D Remote. This way, you can modify your code and test it on the fly.
- If you want the server to reload the modified files, switch to application mode from the development environment. Move the 4D Server to the foreground or select the “File / Save all” menu item in the 4D Remote (or use the new RELOAD PROJECT command).
- Remember that running a method on the client-side automatically performs a “Save all” action, and as a result, reloads the modified files on the server-side. Read the documentation
Macros:
- Macros are now available in the Form editor. With a form macro, you can:
- Modify, delete or add a property to one or more form objects, such as changing the color or width of a button
- Add or delete one or more form objects (including their associated object method)
- Select or deselect form objects in the editor
- Display a modal dialog to enter a parameter on the fly
- Calculate the ideal position of form objects and move them
- Create a CSS class from a form object to use as a template
- Check that image paths in the form are valid
- Open CSS files in your CSS editor instead of searching files on your disk
- Check that XLIFF references have their correspondence in the XLIFF files and so much more
- Form macros are available from the contextual menu. Host database macros are displayed first, followed by component macros. To execute a macro, simply click on the menu item. To create form macros, declare them in a formMacros.json file at the first level of the Sources folder in your project. Make sure to check out the macro examples we’ve made available on GitHub. You can integrate them into your applications as components to test them. Read the documentation
Method documentation:
- You can write your own documentation for database, trigger, project, and table form methods. Documentation is saved in a Markdown file with the same name as the method or form in a documentation folder. Markdown is a standard format for documentation and allows enhanced formatting styles. The format can be displayed in 4D Explorer, in GitHub, or other tools. The documentation can contain a description of an element, as well as any information necessary to understand how the element functions in the database. To create or edit the documentation file in a project database, from the Explorer click the “Create” button or select the “Edit Documentation” menu item. 4D creates the corresponding file and opens it in your default editor with a preset template. Read the documentation
Define the size for automatic fonts:
- 4D provides three automatic font themes that respect the guidelines of each platform. 4D v19 allows you to override the size of these automatic themes and have more control over how your text is displayed. Read the documentation
Installing Apps on MAC
Most Mac OS applications downloaded from outside the App Store come inside a DMG file. Like if you wanna download 4D for mac from this page, you’ll directly get the .dmg installation file into your MAC.
- First, download the 4D .dmg installation file from the official link on above
- Double-click the DMG file to open it, and you’ll see a Finder window.
- Often these will include the application itself, some form of arrow, and a shortcut to the Applications folder.
- Simply drag the application’s icon to your Applications folder
- And you’re done: the 4D is now installed.
- When you’re done installing: just click the “Eject” arrow.
- Then you can feel free to delete the original DMG file: you don’t need it anymore.
- Now, enjoy 4D for MAC !
You don’t have to put your programs in the Applications folder, though: they’ll run from anywhere. Some people create a “Games” directory, to keep games separate from other applications. But Applications is the most convenient place to put things, so we suggest you just put everything there.
DMG files are mounted by your system, like a sort of virtual hard drive. When you’re done installing the application, it’s a good idea to unmount the DMG in Finder.
Uninstall Apps on MAC
Removing 4D apps is more than just moving them to the Trash — it’s completely uninstalling them. To completely uninstall a program on MacBook/iMac, you have to choose one of the options on below.
Method 1: Remove apps using Launchpad
Another manual way to delete 4D apps from your Mac is using the Launchpad. Here’s how it works:
- Click Launchpad icon in your Mac’s Dock.
- Find the 4D that you want to delete.
- Click and hold the 4D icon’s until it starts shaking.
- Click X in the top-left corner of the app icon.
- Click Delete.
Method 2: Delete MAC apps with CleanMyMac X
Now it’s time for the safe and quick app uninstalling option. There’s a safest way to uninstall 4D on Mac without searching all over your Mac, and that’s by using CleanMyMac X.
- Launch CleanMyMac X and click on Uninstaller in the left menu.
- Select the , you can either uninstall it or, if it’s not acting as it should, you can perform an Application Reset.
- Click on Uninstall or choose Application Reset at the top.
- Now that the application cleanup is complete, you can view a log of the removed items, or go back to your app list to uninstall more.
- And you’re done to remove 4D from your MAC!
4D Alternative App for MAC
Here we go some list of an alternative/related app that you must try to install into your lovely MAC OSX
FileMaker Pro
Quickly build custom apps.
Download FileMaker Pro for MAC
FileMaker Server
Database server; Advanced version also available.
Download FileMaker Server for MAC
Omnis Studio
Visual RAD tool for professional data management.
Download Omnis Studio for MAC
Data Guardian
Secure database application with 448-bit Blowfish encryption.
Download Data Guardian for MAC
Ninox
Flat-file database system.
Disclaimer
This 4D .dmg installation file is absolutely not hosted in our Hosting. When you click the “Download” button on this page, files will downloading directly in the owner sources Official Server. 4D is definitely an app for MAC that developed by Inc. We’re not directly affiliated with them. All trademarks, registered trademarks, product names and company names or logos that talked about in here would be the property of their respective owners. We are DMCA-compliant and gladly to work with you.