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Baldur’s Gate 3 for MAC – Gather your party, and return to the Forgotten Realms. This app was created by BALDURSGATE3.GAME Inc. and now updated into the last version. Download this Games app for free now on Apps4Mac.com
Baldur’s Gate 3 for MAC Latest Version
Baldur's Gate 3 for Mac: Free Download + Review [Latest Version]. Before you download the .dmg file, here we go some fact about Baldur’s Gate 3 that maybe you want to need to know.
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App Name | Baldur’s Gate 3 App |
File Size | Unknown |
Developer | BALDURSGATE3.GAME |
Update | 2021-02-25 |
Version | 4.1.89.3171 |
Requirement | macOS 10.15.6 |
License | Paid • One-Time Purchase |
About Baldur’s Gate 3 App for MAC
Choose from a wide selection of D&D races and classes, or play as an original character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.
An expansive original story
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.
Next generation RPG
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet.
No adventure will be the same
The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you — verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.
Online multiplayer for up to four players
allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
Original characters
offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.
Evolved turn-based combat
based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
Define the future of the Forgotten Realms
through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.
Player-initiated turn-based mode
allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pinpoint precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness – create your own luck!
Baldur’s Gate 3 for MAC Preview/caption]
New Features
Version 4.1.89.3171:
Improvements:
- Improved character follower movement.
- Added an option to hide your helmet in the equipment screen. Added trajectory preview for force application when using spells.
- All characters now correctly stop running when forced turn-based mode is activated.
- Companions will now jump to follow the main player character.
- Fixed and re-enabled Larian Cross Save between all platforms.
- Assorted tweaks to companion approval ratings.
- The Combat AI now accounts for falling from jumps.
- Changed AI behaviour archetypes for the Boar, Intellect Devourer, and Tiny Spider.
- Combat music no longer ends when a character joins combat.
- Audio configuration now updates on selection of an option.
- In multiplayer, other clients can now hear the dice roll events of a player in dialog.
- Decluttered the hotbar UI by allowing selection of upcasted versions of spells with a separate widget.
- Improved look of toggle-able Passives that can be added to the hotbar.
- Improved some skill tooltips in Character Creation.
- Added a tutorial for Inspiration points.
- Cinematics: Adjusted emotions and lookats in certain areas.
- Cinematics: Camera tweaks and lighting improvements in certain areas.
- Cinematics: A large pass of improvements on emotions and attitudes.
- Cinematics: Improved fade timings.
- Cinematics: Improved blending between poses.
- Any dialog associated with a mask will play before equipping it instead of after.
- Jumping down a hole now teleports any following characters as well.
- Overhauled the sheath/unsheath weapon logic for more consistent behaviour.
- Experience is now awarded for avoiding combat and completing smaller side quests.
- Added a new sound for rolling initiative in combat.
Balancing Changes:
- Fire Bolt, Ray of Frost and Acid Splash no longer create surfaces on impact. Fire Bolt still ignites flammable surfaces, and Ray of Frost still freezes water and blood puddles. Fire Bolt’s damage has been adjusted accordingly
- Tweaked default ability distribution for Clerics and Rogues. Clerics start with more DEX to take advantage of medium armor; Rogues start with more INT to open them up for Arcane Trickster archetype.
- It is no longer possible to perform infinite actions by moving in and out of a White Spore Cloud in a single turn; the status from a White Spore Cloud should now persist until the end of a character’s turn.
- Toned down camera shakes for spell prepare effects.
- The Shatter spell now works properly with Sculpt Spells.
- Melee Sneak Attack now requires a finesse weapon.
- Invoke Duplicity now only works properly if the attacker is within 3m of the summon.
- Surprised statuses can no longer stack.
- Increased price of drow armor to 800 gp.
- Allowed effects of multiple Hex spells to stack on the same character.
- You can now use Dash while staying hidden (sneaking).
- The party can now take 2 short rests per long rest.
- The default action on a container’s tooltips is now ‘Open’ instead of ‘Pick up’.
- Rebalanced difficulty of dialog skill checks.
- Changed the melee skeleton’s ability from Cleave to Slash to make it consistent with his weapon.
- Fixed NPCs not reacting to Hunter’s Mark as a hostile action.
- Tweaked the AI archetypes of Goblins.
Performance and Stability:
- Fixed not being able to load some saved games.
- Reduced long save times – better thread planning for 4-core CPUs.
- Improved stability of the Vulkan version.
- Fixed a random crash when removing a character that has followers.
- Fixed a random crash when switching weapon set while dual wielding,
- Fixed a crash when deleting a lot of saved games,
- Fixed a crash when lock-picking a heavy chest.
- Fixed a random crash on passive roll fail.
- Fixed a crash that can occur when items fall on top of each other.
- Fixed a crash while loading, related to being in a jump state
- Fixed a crash when looting several imp bodies in a sideroom in the tutorial.
Fixes:
- Resolved a multitude of cinematic staging issues.
- Fixed incorrect flow in some dialogues.
- Characters can now walk to positions even if blocked by an invisible object.
- Automatic pathfinding has been fixed for a few specific items.
- A weapon that can’t be dual wielded will now automatically be equipped by double-clicking on it.
- All Passives should now display on the Character Sheet.
- In combat, the chance-to-hit preview should now be correct – even if your character still needs to move.
- AI melee archetypes now properly calculate damage done to allies and neutral characters. This should reduce unnecessary friendly fire when characters use any area-of-effect attacks or abilities.
- Incantation sounds have been restored to some spells.
- Summoned guards will now patrol an area before leaving it.
- Some dialogs got stuck after being prompted with a Persuasion check roll – these have been fixed.
- You can no longer switch weapon sets when casting a spell or moving to cast a spell.
- After loading a saved game, quest markers should now correctly disappear when objectives change.
- Added input delay to prevent spamming through roll states.
- Fixed a desync issue where client characters would move back to their previous positions after a jump.
- Journal notifications should no longer get stuck on the screen.
- Fixed a bug where visuals wouldn’t show up in the Examine window.
- Fixed a bug where the player profile would not be created correctly when using specific characters in the profile name.
- Profile switching now carries over any changes made to sound settings.
- Fixed animation issues when applying statuses to NPCs in forced turn-based mode.
- Doors that have been opened now look like they’re open.
- Scroll of Invisibility now costs the same as scrolls of other 2nd-level spells.
- Armor of Agathys now correctly deals 10 cold damage when using a 2nd-level spell slot.
- The Life Domain Cleric’s version of Cure wounds now heals for 2d8 HP when using a 2nd-level spell slot.
- Great Weapon Fighting no longer triggers on ranged weapon attacks.
- When wielded two-handed, the quarterstaff now does 1d8 base damage instead of 1d6.
- Dissonant Whispers now shows the correct damage values at 2nd-level.
- The Mother’s Loathing potion now lasts until rest (as stated in the tooltip).
- Some broken healing potions no longer display as Superior versions.
- When loading a game saved during turn-based mode (on an NPC’s turn), characters now have all of their equipment properly equipped.
- Characters will now take fall damage when hit by an Eldritch Blast with the Repelling Blast passive feature.
- Faithbreaker’s weapon action (Absolute Power) now correctly triggers a pushback.
- No more UI overlap when 4 players recruit Lae’zel and Us in the tutorial.
- Removed trade & attack buttons from Lae’zel’s recruitment.
- When recruiting Lae’zel, you can no longer gain double XP.
- Harpies should now be able to reach more spots in combat.
- Journal entry is now correct when players leave without fighting the harpies.
- In the Thayan Cellar, skeletons now destroy their caskets when spawning.
- Music should now play and transition more cleanly in the goblin camp.
- Minthara no longer vanishes after asking certain questions.
- The moon puzzle no longer flips the moons after rotating adjacent disks in succession.
- The stats of the companion bear no longer have ten times the intended weight.
- The dialogue with Ethel and Mayrina’s brothers no longer ends early if you side with no one.
- Fixed a bug preventing you from picking up the letter to Kagha.
- Removed an incorrect music trigger in the swamp.
- Lae’zel no longer refuses to speak after the encounter with the Githyanki at the bridge.
- When entering the aura of a Sussur Bloom, spells are now correctly disabled in the hotbar.
- More general quest fixes and flag check improvements to make the story experience smoother.
- Flags fixed in Kagha’s denouncement scene to prevent nearly-identical nodes from repeating.
- Fixed a custom crime flag when clicking the goblins’ beer tub to make sure the right dialogue appears.
- Fixed quest-giving and journal flags in the Zhent’s shipment situation.
- Ensured Arabella dies when she’s meant to.
- Flow-blocker fixed in Anders’ dialogue – it now correctly checks the right flags.
- The Thayan undead now has idle behavior.
- Flags added to add reactivity to Shadowheart’s part of the Arabella court scene.
- Edits to Lae’zel’s recruitment flags in the plains to better account for the flow leading up to it.
Installing Apps on MAC
Most Mac OS applications downloaded from outside the App Store come inside a DMG file. Like if you wanna download Baldur’s Gate 3 for mac from this page, you’ll directly get the .dmg installation file into your MAC.
- First, download the Baldur’s Gate 3 .dmg installation file from the official link on above
- Double-click the DMG file to open it, and you’ll see a Finder window.
- Often these will include the application itself, some form of arrow, and a shortcut to the Applications folder.
- Simply drag the application’s icon to your Applications folder
- And you’re done: the Baldur’s Gate 3 is now installed.
- When you’re done installing: just click the “Eject” arrow.
- Then you can feel free to delete the original DMG file: you don’t need it anymore.
- Now, enjoy Baldur’s Gate 3 for MAC !
You don’t have to put your programs in the Applications folder, though: they’ll run from anywhere. Some people create a “Games” directory, to keep games separate from other applications. But Applications is the most convenient place to put things, so we suggest you just put everything there.
DMG files are mounted by your system, like a sort of virtual hard drive. When you’re done installing the application, it’s a good idea to unmount the DMG in Finder.
Uninstall Apps on MAC
Removing Baldur’s Gate 3 apps is more than just moving them to the Trash — it’s completely uninstalling them. To completely uninstall a program on MacBook/iMac, you have to choose one of the options on below.
Method 1: Remove apps using Launchpad
Another manual way to delete Baldur’s Gate 3 apps from your Mac is using the Launchpad. Here’s how it works:
- Click Launchpad icon in your Mac’s Dock.
- Find the Baldur’s Gate 3 that you want to delete.
- Click and hold the Baldur’s Gate 3 icon’s until it starts shaking.
- Click X in the top-left corner of the app icon.
- Click Delete.
Method 2: Delete MAC apps with CleanMyMac X
Now it’s time for the safe and quick app uninstalling option. There’s a safest way to uninstall Baldur’s Gate 3 on Mac without searching all over your Mac, and that’s by using CleanMyMac X.
- Launch CleanMyMac X and click on Uninstaller in the left menu.
- Select the , you can either uninstall it or, if it’s not acting as it should, you can perform an Application Reset.
- Click on Uninstall or choose Application Reset at the top.
- Now that the application cleanup is complete, you can view a log of the removed items, or go back to your app list to uninstall more.
- And you’re done to remove Baldur’s Gate 3 from your MAC!
Baldur’s Gate 3 Alternative App for MAC
Here we go some list of an alternative/related app that you must try to install into your lovely MAC OSX
Disclaimer
This Baldur’s Gate 3 .dmg installation file is absolutely not hosted in our Hosting. When you click the “Download” button on this page, files will downloading directly in the owner sources Official Website. Baldur’s Gate 3 is an app for MAC that created by Inc. We are not directly affiliated with them. All trademarks, registered trademarks, item names and company names or logos that mentioned in here are the assets of their respective owners. We are DMCA-compliant and gladly to cooperation with you.