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Terragen for MAC – Create photorealistic landscape images. This app was build by PLANETSIDE.CO.UK Inc. and today updated into the new version. Download this Graphics & Design app for free now on Apps4Mac.com
Terragen for MAC Latest Version
Terragen for Mac: Free Download + Review [Latest Version]. Before you download the .dmg file, here we go some fact about Terragen that maybe you want to need to know.
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App Name | Terragen App |
File Size | 34.2 MB |
Developer | PLANETSIDE.CO.UK |
Update | 2020-02-05 |
Version | 4.4.44.0 |
Requirement | OS X 10.8.0 |
License | Paid |
About Terragen App for MAC
Terragen is a powerful solution for rendering and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain datasets and use Terragen 4 to create the most realistic visualisations possible. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen 4 you have complete control over the shader networks used for terrains, textures, micropolygon displacements, clouds and object distributions. You can reorganise the planetary shading pipeline to suit your goals. Place grass and trees wherever you want, as well as other objects in native TGO or OBJ format that you have modeled in third-party software.
New Features
Version 4.4.44.0:
Note: Version 4 is a paid upgrade from previous versions
Rendering:
- Changed the default render settings:
- “Robust adaptive sampler” is enabled by default
- “Anti-aliasing” default is 3
- “Defer all shading” is enabled by default
- The radio buttons for choosing between “Standard renderer” and “Path tracer” have moved to the Quality tab of the render node, and other controls have been rearranged to accommodate them
- The path tracer is ready for use in production. More information is in the Path Tracing section below
- The robust adaptive sampler is ready for use in production. Two changes were made to the the robust adaptive sampler to produce better looking images in a shorter render time. We fixed an important bug in the way it handled colours, and implemented a new method of evaluating contrast. Both of these changes provide a better ratio of image quality to render time
- The “Robust adaptive sampler” checkbox in the Render Pixel Sampler has been replaced by two radio buttons: “Legacy adaptive sampler” and “Robust adaptive sampler”
- Corrected some flaws with motion blur when the pixel sampler is adaptive, by reverting to a random sampling strategy in this case
- Fixed a bug with the ray bias in shadow rays originating far from the camera. The fix makes distant vegetation render more correctly
- Worked around a bug which can cause large amounts of noise in the atmosphere GI cache if reflective shaders are visible to the camera in the GI prepass. To work around this bug, the reflective shaders do nothing when hit by camera rays in the GI prepass
- Changed how bump mapping affects the shading position. Bump mapping doesn’t affect shading position anymore because this was causing incorrect rendering of transparency. However, this also means we can’t use the positive bump trick to avoid sharp terminators on low-poly geometry. We may need another solution for this in future builds
Output:
- New variables can be used in rendered output filenames. The complete list is now as follows:
- ${BUILDNUMBER} // e.g. 4.4.42.0
- ${CAMERA} // the name of the camera at the moment the frame started rendering
- ${IMAGETYPE} or IMAGETYPE // e.g. tgSurfDirect, tgCloudRgb etc. If used for the main output it will insert tgBeauty
- ${LAYER} or ${RENDERLAYER} // the name of the render layer at the moment the frame started rendering, if one was connected
- ${RENDER} or ${RENDERER} or ${RENDERNODE} // the name of the render node at the moment the frame started rendering
- ${RENDERSECONDS} // render time in seconds, e.g. 134
- ${RENDERTIME} // render time formatted with hours, minutes and seconds (e.g. 1h07m24s), or without the hours if shorter than 1 hour, e.g. 02m14s
- ${TGDNAME} // the name of the last saved or loaded TGD file at the moment the frame started rendering (or “Untitled”), without the path and without the extension
- The default output filename and extra output filename are “${TGDNAME}.%04d.tif” and “${TGDNAME}.${IMAGETYPE}.%04d.tif” respectively
- Output folders are verified and automatically created if necessary at the start of a render that outputs files. The render aborts if output folders don’t exist after attempting to create them. (Feature #742)
- Temporary/automatic render output files (the ones named “tgout”) have a new filename format that includes the render time and the version of Terragen
- When tgSurfIndirectDiff is enabled in a render layer, two new elements tgSurfIndirectDiffRefl and trSurfIndirectDiffTrans are automatically output as well. When tgSurfIndirectSpec is enabled, two new elements tgSurfIndirectSpecRefl and tgSurfIndirectSpecTrans are automatically output as well. Please note that these images are not being properly generated in this build; they are always black
- Before writing an image file, Terragen prints to stdout “Attempting to write image: ” followed by the filename. ImageWriterTIFF no longer prints anything when it succeeds, only when it fails. This is consistent with the behaviour of ImageWriterEXR
Faster, Higher Quality Cloud GI:
- Cloud GI calculation is now much faster in scenes with high micropoly detail and/or high ray detail multiplier. This change comes at the expense of slightly reduced correctness which is unlikely to be noticeable in renders
- Slightly increased the spatial resolution of cloud GI (relative to the number of voxels), taking advantage of the faster calculation in this version
Path Tracing:
- The path tracer is ready for use in production. The path tracer option has moved to the Quality tab of the render node
- Transparency (glossy/specular transmission) can be rendered with the path tracer
- Improved the performance of the path tracer in lots of ways
- Improved the adaptivity of the path tracer when using the Robust Adaptive Sampler
- You can control the path tracer quality with “Max paths per sampler” on the Quality tab of the render node
- You can control the path tracer’s maximum ray depth with “Max ray depth in PT” on the Advanced tab, but it cannot go higher than 13 in this build. The default value is 5
- Path tracer clamps albedo to 1 on all bounces except the first. This is necessary to be physically correct and to avoid extremely bright samples after multiple bounces
- Faster path tracing with soft shadows: When path tracing, the sampling of direct lights uses fewer samples in bounced light. The number of soft shadow samples has much less impact on render times
- Fixed a bug in the path tracer that sometimes made it impossible to finish or stop renders and previews
Subsurface Scattering in Path Tracer:
- Water Shader and Glass Shader “volume density” and “volume colour” can be used with the path tracer. This can be used to render objects with subsurface scattering. You can choose from 3 different methods to calculate subsurface scattering
Caustics:
- When rendering with the path tracer, direct light sources reflecting off or refracting through shiny objects can cause caustics. They are only roughly approximated to reduce the amount of noise they produce
- These caustics may also show up in renders that don’t use path tracing, but at a lower quality
- Water Shader, Glass Shader and Reflective Shader have a new parameter called “Caustic intensity” which defaults to 1. When a ray bounces off (or passes through) other rough surfaces before hitting this shader, “Caustic intensity” controls the brightness of the specular highlights of direct light sources. This is what causes this shader to cast direct light caustics (reflective and refractive), but it is often a major source of unwanted noise in path traced renders (or flickering in other renders) so it may be useful to control its intensity
- Caustic refractions and reflections are not cast by objects that have “Cast shadows” disabled. This is to obey conservation of energy and to avoid making path-traced underwater surfaces too bright under the Lake object which has shadows disabled by default
Water and Glass:
- When simulating solid panes of glass with two parallel faces with opposite normals, previously there was a bug with direction of the rays emerging from the far side. This has now been fixed
- Glass Shader’s “Double-sided surface” parameter is labeled “Double-sided / Thin-walled”. This is to indicate that it’s similar to the “Thin Walled” option found in other renderers
- Moved the Water Shader’s “seed” parameter to the Waves tab and removed the Seed tab
Objects:
- When an OBJ file is read into a project for the first time, it creates material nodes for any material references in the OBJ (or groups/objects if there are no material references) as well as materials defined in the MTL file (if any). It does this regardless of whether a MTL file is found
- Bump maps and displacement maps are read from OBJ MTL files and are applied to the displacement channel
2D/3D Previews:
- Improved the performance and reduced the memory use of the 2D and 3D previews
- The 3D Preview allows objects, lights and cameras to be manipulated when in RTP mode. Camera wireframes are drawn and handles are shown for objects and lights. When hovering over a handle, the object is drawn in the same way it is in non-RTP mode, according to the Object Display Mode (bounding box, wireframe, smooth shaded or textured)
- Specular highlights (from direct lights) are rendered in RTP mode if shading is enabled
- Translucency of direct lights is rendered in RTP mode if shading is enabled
- Path Tracing can be enabled or disabled in RTP mode by clicking on the gold cup icon or by using the right-click menu (context menu) in the 3D Preview while in RTP mode
- Corrected the normals of instanced (populated) objects in RTP mode
- Smooth normals and bump mapping are rendered in RTP mode
- Fixed a bug with the ray bias in reflection/refraction rays in the RTP
Miscellaneous:
- There is a new checkbox at the top right of the main window called “Dynamic Layouts”. This controls what happens when you click on the Layout Buttons to the left of it. When it is checked, the user interface behaves as it did before. If you uncheck this box, Terragen won’t automatically open or close the 3D Preview or Node Network (except when you click on the Node Network layout button) and it won’t automatically change the shading, atmosphere and lighting settings on the 3D Preview
- The Preferences item “Centre on nodes selected in node lists” is respected when switching between layouts. Previously it was respected only when manually clicking on nodes in node lists, and a change of layout caused centering to occur regardless of this preference
- Populator V4 “terrain shader” and “object to sit on” inputs are hidden from the network view so that they don’t draw connections. The change was made because terrain shader connections from every populator were causing a lot of ugliness in projects
- Steppers are provided in the GUI alongside many edit boxes
- Mac only: Some changes have been made to work better in the OS’s dark mode, but this is still a work-in-progress. If you switch the OS between light mode and dark mode you should restart Terragen to allow it to adjust to the new mode. This change was also included in 4.3.23
- Constant Colour node has individual parameters to control red, green and blue values
Installing Apps on MAC
Most Mac OS applications downloaded from outside the App Store come inside a DMG file. Like if you wanna download Terragen for mac from this page, you’ll directly get the .dmg installation file into your MAC.
- First, download the Terragen .dmg installation file from the official link on above
- Double-click the DMG file to open it, and you’ll see a Finder window.
- Often these will include the application itself, some form of arrow, and a shortcut to the Applications folder.
- Simply drag the application’s icon to your Applications folder
- And you’re done: the Terragen is now installed.
- When you’re done installing: just click the “Eject” arrow.
- Then you can feel free to delete the original DMG file: you don’t need it anymore.
- Now, enjoy Terragen for MAC !
You don’t have to put your programs in the Applications folder, though: they’ll run from anywhere. Some people create a “Games” directory, to keep games separate from other applications. But Applications is the most convenient place to put things, so we suggest you just put everything there.
DMG files are mounted by your system, like a sort of virtual hard drive. When you’re done installing the application, it’s a good idea to unmount the DMG in Finder.
Uninstall Apps on MAC
Removing Terragen apps is more than just moving them to the Trash — it’s completely uninstalling them. To completely uninstall a program on MacBook/iMac, you have to choose one of the options on below.
Method 1: Remove apps using Launchpad
Another manual way to delete Terragen apps from your Mac is using the Launchpad. Here’s how it works:
- Click Launchpad icon in your Mac’s Dock.
- Find the Terragen that you want to delete.
- Click and hold the Terragen icon’s until it starts shaking.
- Click X in the top-left corner of the app icon.
- Click Delete.
Method 2: Delete MAC apps with CleanMyMac X
Now it’s time for the safe and quick app uninstalling option. There’s a safest way to uninstall Terragen on Mac without searching all over your Mac, and that’s by using CleanMyMac X.
- Launch CleanMyMac X and click on Uninstaller in the left menu.
- Select the , you can either uninstall it or, if it’s not acting as it should, you can perform an Application Reset.
- Click on Uninstall or choose Application Reset at the top.
- Now that the application cleanup is complete, you can view a log of the removed items, or go back to your app list to uninstall more.
- And you’re done to remove Terragen from your MAC!
Terragen Alternative App for MAC
Here we go some list of an alternative/related app that you must try to install into your lovely MAC OSX
TerraRay
Create realistic landscape images.
Disclaimer
This Terragen .dmg installation file is completely not hosted in our Server. Whenever you click the “Download” link on this page, files will downloading directly from the owner sources Official Site. Terragen is definitely an app for MAC that developed by Inc. We are not directly affiliated with them. All trademarks, registered trademarks, product names and business names or logos that mentioned in here would be the assets of their respective owners. We are DMCA-compliant and gladly to work with you.