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LuxCoreRender for MAC – Physically based and unbiased rendering engine. This app was released by LUXCORERENDER Inc. and today updated into the new version. Download this Graphics & Design app for free now on Apps4Mac.com
LuxCoreRender for MAC Latest Version
LuxCoreRender for Mac: Free Download + Review [Latest Version]. Before you download the .dmg file, here we go some fact about LuxCoreRender that maybe you want to need to know.
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App Name | LuxCoreRender App |
File Size | 152.7 MB |
Developer | LUXCORERENDER |
Update | 2021-01-11 |
Version | 2.4 |
Requirement | OS X 10.9.0 |
License | Free • Absolutely Free |
About LuxCoreRender App for MAC
LuxCoreRender is a physically correct, unbiased rendering engine. It is built on physically based equations that model the transportation of light. This allows it to accurately capture a wide range of phenomena that most other rendering programs are simply unable to reproduce.
You can find more information about at https://www.luxcorerender.org
New Features
Version 2.4:
Note: Although Finder indicates no version number for this application, the developer refers to it as version 2.4.
New Features
- New OpenCL code to evaluate textures and materials. It doesn’t require kernel re-compilation anymore
- LuxCoreUI “Fill kernel cache” menu option now pre-compile all possible GPU kernels
- LuxCore API KernelCacheFill() is now available for Python
- New 2-levels Env. Light Visibility Cache (ELVC)
- Added the support for a new “.sharpness” (default value 0.1, range [0.0, 1.0]) Intel OIDN parameter to blend original and denoised output
- Removed LuxRays support for virtual devices and hybrid rendering (old LuxRender GPU doing ray intersections and CPU everything else)
- Geometry vertex and triangle AOVs (arbitrary data associated to mesh vertices and triangle usable by textures)
- Removed the support for Triplanar texture .uvindex (side effect of the above new feature)
- New hitpointvertexaov and hitpointtriangleaov textures
- Pointiness shape can now assign curvature values to vertex AOV with .aovindex property (a 4294967296 value will force the use of alpha channel instead, default value for compatibility with the past)
- LuxCore API has now SetMeshVertexAOV() and SetMeshTriangleAOV() methods to set geometry vertex and triangle AOV
- Added the support for new Random texture
- Added the support for the new IslandAOV shape
- Added the support for RandomTriangleAOV shape
- Accelerated duplicate vertex detection in pointiness shape (from 6.7 seconds to 0.016 seconds on a 100k vertex mesh)
- LuxRays API reworked to support generic hardware devices (now OpenCL, potentially CUDA, Vulkan, Metal, etc.)
- Added the support for light groups to PhotonGI
- New LuxCore API RenderConfig::HasCachedKernels() method to check if a (long) kernel compilation time is required
- Glossycoating material on GPUs now supports bump mapping exactly like CPU version
- Mix material on GPUs now supports bump mapping exactly like CPU version
- Added processor group support to enable LuxCoreRender to use more than 64 logical processors on Windows
- Added the support for CUDA rendering
- Added the support for out of core CUDA rendering (i.e. to render scenes larger than GPU ram available)
- GPU rendering now uses 64bit image map pixel indices (i.e. removed the limit of 8 * 4GB of scene image maps)
- New cache and out-of-core friendly mode for Random/Sobol samplers
- Added the support for denoising baked light maps with Intel ODIN
- pyluxcoretools merge now supports saving film AOVs via new –aov-output option
- New improved Metropolis sampler warmup period
- Added thin film interference option for many materials
- Added the support for a new color re-mapping image pipeline plug-in using .cube files (issue #81)
- LuxCore API now support unicode UTF-8 strings and files
- luxcore::KernelCacheFill() now supports opencl.devices.select, scene.epsilon.min and scene.epsilon.max properties
- LuxCoreRender can now be compiled without OpenCL/CUDA SDK and it will load OpenCL/CUDA at run time (one executable can now be used for all types of installations)
- RTPathOCLRenderEngine::WaitNewFrame() takes is not more synchronous with rendering refresh
- The use of more than 64 logical processors on Windows is now extended to all render engines
- It is now possible to render scenes without light sources (!)
- The use of more than 64 logical processors on Windows is now extended to all pre-processing tasks like caches, etc.
Fixed Bugs
- Fixed a rendering difference when using/not using geometry negative scale transformations
- Fixed an out of bound access in BAKECPU
- Fixed a problem when using path.forceblackbackground.enable and env. lights
- Fixed a problem with scenes with very hard light paths and Metropolis sampler
- Sampler shared data are now reseted at the end of a scene edit
- Fixed a problem in automatic cache radius estimation of PhotonGI when using Orthographic camera
- Fixed an OpenCL compilation error when using large number of objects on some old GPUs
- Fixed a problem with BlendLuxCore when parsing more than 9 image pipelines
- Fixed a bug causing fireflies when using light tracing for caustics in some case
- Fixed a crash when using RemoveUnusedTextures() with Volumes
- Fixed a banding problem when using sphere light sources with very small radius
- Fixed LXS parsing of UV inlined coordinates
- Fixed a bug when using RTPATHOCL with multiple CUDA devices
- Fixed a bug when using shadow transparency (for Path tracing)
- Fixed a LuxCoreUI crash when GPU rendering is not available
- MacOS OpenCL/CUDA kernel cache directory is now created in user home directory to avoid to be erased when in /tmp
- Fixed the serialization of Intel OIDN plugin sharpness parameter
- Film NOISE channel (used for adaptive sampling) is now correctly reseted after a scene edit
Installing Apps on MAC
Most Mac OS applications downloaded from outside the App Store come inside a DMG file. Like if you wanna download LuxCoreRender for mac from this page, you’ll directly get the .dmg installation file into your MAC.
- First, download the LuxCoreRender .dmg installation file from the official link on above
- Double-click the DMG file to open it, and you’ll see a Finder window.
- Often these will include the application itself, some form of arrow, and a shortcut to the Applications folder.
- Simply drag the application’s icon to your Applications folder
- And you’re done: the LuxCoreRender is now installed.
- When you’re done installing: just click the “Eject” arrow.
- Then you can feel free to delete the original DMG file: you don’t need it anymore.
- Now, enjoy LuxCoreRender for MAC !
You don’t have to put your programs in the Applications folder, though: they’ll run from anywhere. Some people create a “Games” directory, to keep games separate from other applications. But Applications is the most convenient place to put things, so we suggest you just put everything there.
DMG files are mounted by your system, like a sort of virtual hard drive. When you’re done installing the application, it’s a good idea to unmount the DMG in Finder.
Uninstall Apps on MAC
Removing LuxCoreRender apps is more than just moving them to the Trash — it’s completely uninstalling them. To completely uninstall a program on MacBook/iMac, you have to choose one of the options on below.
Method 1: Remove apps using Launchpad
Another manual way to delete LuxCoreRender apps from your Mac is using the Launchpad. Here’s how it works:
- Click Launchpad icon in your Mac’s Dock.
- Find the LuxCoreRender that you want to delete.
- Click and hold the LuxCoreRender icon’s until it starts shaking.
- Click X in the top-left corner of the app icon.
- Click Delete.
Method 2: Delete MAC apps with CleanMyMac X
Now it’s time for the safe and quick app uninstalling option. There’s a safest way to uninstall LuxCoreRender on Mac without searching all over your Mac, and that’s by using CleanMyMac X.
- Launch CleanMyMac X and click on Uninstaller in the left menu.
- Select the , you can either uninstall it or, if it’s not acting as it should, you can perform an Application Reset.
- Click on Uninstall or choose Application Reset at the top.
- Now that the application cleanup is complete, you can view a log of the removed items, or go back to your app list to uninstall more.
- And you’re done to remove LuxCoreRender from your MAC!
LuxCoreRender Alternative App for MAC
Here we go some list of an alternative/related app that you must try to install into your lovely MAC OSX
Disclaimer
This LuxCoreRender .dmg installation file is absolutely not hosted in our Server. When you click the “Download” button on this web page, files will downloading straight from the owner sources Official Site. LuxCoreRender is definitely an app for MAC that developed by Inc. We are not straight affiliated with them. All trademarks, registered trademarks, item names and business names or logos that mentioned in right here would be the property of their respective owners. We are DMCA-compliant and gladly to cooperation with you.