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Sprite Monkey for MAC – Create sprite sheets and scripts. This app was created by POSEMOTION.ITCH.IO Inc. and now updated into the new version. Download this Graphics & Design app for free now on Apps4Mac.com
Sprite Monkey for MAC Latest Version
Sprite Monkey for Mac: Free Download + Review [Latest Version]. Before you download the .dmg file, here we go some fact about Sprite Monkey that maybe you want to need to know.
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App Name | Sprite Monkey App |
File Size | Unknown |
Developer | POSEMOTION.ITCH.IO |
Update | 2020-05-25 |
Version | 2.7.3 |
Requirement | Mac OS X 10.6.0 |
License | Paid • One-Time Purchase |
About Sprite Monkey App for MAC
Sprite Monkey is the smallest and fastest sprite sheet editor without sacrificing features! Quickly edit your sprite sheet/strip, aka “texture atlas”, in a simple uncluttered user interface. Easily create sprite coordinate scripts in the “no plugin” script editor for any game engine or programming language. Export custom PNG images not found in other editors for smaller file size. Check out the feature list below!
Feature List
- Load Image Folder – Import a folder of images. Images can be of various sizes and formats. Sequence images load best when numbered. If your last image has double digits (MyImage25.png) then the first image should have double digits (MyImage01.png), else the images will not load in order or load alphabetically.
- Import Image – Import a single image. If you already have images loaded, this image will be put at the end of the list.
- Delete Image – Deletes an image. Image ids will be automatically recalculated and put back in numerical order.
- Drag & Drop – Drag and drop a folder of images, an image or even a Sprite Monkey Project file!
- Drag Image – Move images around with the mouse to reposition them.
- Multi-Select/Drag – Select multiple images and drag them.
- Rotate Image – Right-click on an image to rotate it -90 degrees.
- Reset Columns – Set column/sheet width by selecting an image and using “command + R” keys. If you want to add another column after using “command + R”, just move the top-right image to the right a bit and use “command + R” again.
- Quick Sprite Strip – When images are initially loaded, they are laid out in a sprite sheet format. You can quickly change them to a sprite strip by using the “command + T” keys.
- Snap to Grid – Snaps images to the grid to easily align the images. It snaps to every 8th pixel.
- Clip Alpha Image – Clip 32bit images by using the “-” and “+” (Shift + on a compact keyboard) keys so you can overlap the images. This evenly clips the width (or height if rotated) of all the images, so it doesn’t interfere with the animation sequence. You can use the “command + R” keys to collapse the images to their new clip size.
- Retina Mode – Edit your @2X sprite sheets at normal size. Looks best on a retina display, of course.
- Export custom PNG formats: 12-bit w/alpha, 18-bit w/alpha for reduced file size and Alpha Channel that can be used to create special effects. Also exports the normal 32-bit, 24-bit, 8-bit, 4-bit and 1-bit PNG images.
- Export features such as Dither, Retina, Power of 2, Background Color and Sprite Sheet Number.
- Realtime Information – All sprite sheet information is displayed and updated instantly as you drag your images on the canvas. Displays the image name of the selected image, coordinates of the selected image, sprite sheet width and height, visual sprite sheet border and zoom level.
- Auto Scaling Canvas – The canvas is reduced to the width and height of the image layout and auto-scales if needed when moving images around.
- Canvas Zoom – The canvas can be zoomed up to 4x its normal resolution. This can come in handy for a pixel artist who may create small retro-style graphics.
- Multi-Grid Canvas – Three grid colors are set by 8, 32 and 128 pixels for easy image placement.
- Script Editor – The “no plugin” script editor allows you to easily create and export sprite coordinate scripts for any game engine or programming language such as Xcode, HTML5, Cocos2d, PureBasic, etc.
- Preferences – Allows you to set and save regularly used settings.
- Save your work to a Sprite Monkey Project file. All your images and current progress are saved into a compressed “*.smpf” file.
- Full-screen support for OS X 10.6 and up. Yes, even OS X 10.6 has full-screen support!
- There’s also a help file and example sprite coordinate scripts to get you started.
- Supports retina displays!
New Features
Version 2.7.3:
- Fixed a bug where images may have not loaded in numerical order.
Installing Apps on MAC
Most Mac OS applications downloaded from outside the App Store come inside a DMG file. Like if you wanna download Sprite Monkey for mac from this page, you’ll directly get the .dmg installation file into your MAC.
- First, download the Sprite Monkey .dmg installation file from the official link on above
- Double-click the DMG file to open it, and you’ll see a Finder window.
- Often these will include the application itself, some form of arrow, and a shortcut to the Applications folder.
- Simply drag the application’s icon to your Applications folder
- And you’re done: the Sprite Monkey is now installed.
- When you’re done installing: just click the “Eject” arrow.
- Then you can feel free to delete the original DMG file: you don’t need it anymore.
- Now, enjoy Sprite Monkey for MAC !
You don’t have to put your programs in the Applications folder, though: they’ll run from anywhere. Some people create a “Games” directory, to keep games separate from other applications. But Applications is the most convenient place to put things, so we suggest you just put everything there.
DMG files are mounted by your system, like a sort of virtual hard drive. When you’re done installing the application, it’s a good idea to unmount the DMG in Finder.
Uninstall Apps on MAC
Removing Sprite Monkey apps is more than just moving them to the Trash — it’s completely uninstalling them. To completely uninstall a program on MacBook/iMac, you have to choose one of the options on below.
Method 1: Remove apps using Launchpad
Another manual way to delete Sprite Monkey apps from your Mac is using the Launchpad. Here’s how it works:
- Click Launchpad icon in your Mac’s Dock.
- Find the Sprite Monkey that you want to delete.
- Click and hold the Sprite Monkey icon’s until it starts shaking.
- Click X in the top-left corner of the app icon.
- Click Delete.
Method 2: Delete MAC apps with CleanMyMac X
Now it’s time for the safe and quick app uninstalling option. There’s a safest way to uninstall Sprite Monkey on Mac without searching all over your Mac, and that’s by using CleanMyMac X.
- Launch CleanMyMac X and click on Uninstaller in the left menu.
- Select the , you can either uninstall it or, if it’s not acting as it should, you can perform an Application Reset.
- Click on Uninstall or choose Application Reset at the top.
- Now that the application cleanup is complete, you can view a log of the removed items, or go back to your app list to uninstall more.
- And you’re done to remove Sprite Monkey from your MAC!
Sprite Monkey Alternative App for MAC
Here we go some list of an alternative/related app that you must try to install into your lovely MAC OSX
Sheets
Widget for automating the process of building sprite sheets from image.
Download Sheets for MAC
Zwoptex
Sprite packing utility.
SpriteHelper
Texture editor and polygon shape creator.
Download SpriteHelper for MAC
TexturePacker
Creates and optimizes sprite sheets.
Download TexturePacker for MAC
Sprite Master
Spritesheet generation tool.
Download Sprite Master for MAC
Disclaimer
This Sprite Monkey .dmg installation file is absolutely not hosted in our Server. Whenever you click the “Download” button on this web page, files will downloading directly in the owner sources Official Site. Sprite Monkey is an app for MAC that created by Inc. We are not straight affiliated with them. All trademarks, registered trademarks, item names and company names or logos that mentioned in here are the assets of their respective owners. We’re DMCA-compliant and gladly to cooperation with you.